10 responses to “D&D 5E – Crossbows” www.60xcustomstrings.com November 20, 2018 at 9:37 am. I really appreciate you taking the time to go through all of this. FAQs for Community D&D 5e Pack: 1) How do I remove a Community Package A: On Windows/Mac start Hero Lab and go to Tools-Manage Third Party Updates will allow you to remove a Pack or see what files where installed.
Major Update 2017-10-10: With the upgrade of the OGL Sheet to 2.0 many things have changed, all the macros below *should* be working correctly now with the versions listed here, if you have any problems let me know.Here is a list of valuable Roll20 Macros for use in 5e games (these use the OGL 5e sheet, your milage may vary if you use a different sheet). As I get new ones or find improvements I'll add this post!
Init (NPC or PC):
Get PC Level:
/w GM @{selected|token_name}: @{selected|level}
SKILL CHECK (NPC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
D 26d Stat Mods 1.7.10
@{selected|wtype}&{template:npc} @{selected|npc_name_flag} @{selected|rtype}+?{Ability|Acrobatics,[[@{selected|npc_acrobatics}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_acrobatics}]]]]}} {{mod=[[[[@{selected|npc_acrobatics}]]]]}} {{rname=Acrobatics}} {{type=Skill}} |Animal Handling,[[@{selected|npc_animal_handling}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_animal_handling}]]]]}} {{mod=[[[[@{selected|npc_animal_handling}]]]]}} {{rname=Animal Handling}} {{type=Skill}} |Arcana,[[@{selected|npc_arcana}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_arcana}]]]]}} {{mod=[[[[@{selected|npc_arcana}]]]]}} {{rname=Arcana}} {{type=Skill}} |Athletics,[[@{selected|npc_athletics}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_athletics}]]]]}} {{mod=[[[[@{selected|npc_athletics}]]]]}} {{rname=Athletics}} {{type=Skill}} |Deception,[[@{selected|npc_deception}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_deception}]]]]}} {{mod=[[[[@{selected|npc_deception}]]]]}} {{rname=Deception}} {{type=Skill}} |History,[[@{selected|npc_history}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_history}]]]]}} {{mod=[[[[@{selected|npc_history}]]]]}} {{rname=History}} {{type=Skill}} |Insight,[[@{selected|npc_insight}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_insight}]]]]}} {{mod=[[[[@{selected|npc_insight}]]]]}} {{rname=Insight}} {{type=Skill}} |Intimidation,[[@{selected|npc_intimidation}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_intimidation}]]]]}} {{mod=[[[[@{selected|npc_intimidation}]]]]}} {{rname=Intimidation}} {{type=Skill}} |Investigation,[[@{selected|npc_investigation}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_investigation}]]]]}} {{mod=[[[[@{selected|npc_investigation}]]]]}} {{rname=Investigation}} {{type=Skill}} |Medicine,[[@{selected|npc_medicine}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_medicine}]]]]}} {{mod=[[[[@{selected|npc_medicine}]]]]}} {{rname=Medicine}} {{type=Skill}} |Nature,[[@{selected|npc_nature}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_nature}]]]]}} {{mod=[[[[@{selected|npc_nature}]]]]}} {{rname=Nature}} {{type=Skill}} |Perception,[[@{selected|npc_perception}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_perception}]]]]}} {{mod=[[[[@{selected|npc_perception}]]]]}} {{rname=Perception}} {{type=Skill}} |Performance,[[@{selected|npc_performance}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_performance}]]]]}} {{mod=[[[[@{selected|npc_performance}]]]]}} {{rname=Performance}} {{type=Skill}} |Persuasion,[[@{selected|npc_persuasion}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_persuasion}]]]]}} {{mod=[[[[@{selected|npc_persuasion}]]]]}} {{rname=Persuasion}} {{type=Skill}} |Religion,[[@{selected|npc_religion}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_religion}]]]]}} {{mod=[[[[@{selected|npc_religion}]]]]}} {{rname=Religion}} {{type=Skill}} |Sleight of Hand,[[@{selected|npc_sleight_of_hand}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_sleight_of_hand}]]]]}} {{mod=[[[[@{selected|npc_sleight_of_hand}]]]]}} {{rname=Sleight of Hand}} {{type=Skill}} |Stealth,[[@{selected|npc_stealth}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_stealth}]]]]}} {{mod=[[[[@{selected|npc_stealth}]]]]}} {{rname=Stealth}} {{type=Skill}} |Survival,[[@{selected|npc_survival}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_survival}]]]]}} {{mod=[[[[@{selected|npc_survival}]]]]}} {{rname=Survival}} {{type=Skill}} |Strength,[[@{selected|strength_mod}]][STR]]]}} {{rname=Strength}} {{mod=[[[[@{selected|strength_mod}]][STR]]]}} {{r1=[[@{selected|d20}+[[@{selected|strength_mod}]][STR]]]}} {{type=Ability}} |Dexterity,[[@{selected|dexterity_mod}]][DEX]]]}} {{rname=Dexterity}} {{mod=[[[[@{selected|dexterity_mod}]][DEX]]]}} {{r1=[[@{selected|d20}+[[@{selected|dexterity_mod}]][DEX]]]}} {{type=Ability}} |Constitution,[[@{selected|constitution_mod}]][CON]]]}} {{rname=Constitution}} {{mod=[[[[@{selected|constitution_mod}]][CON]]]}} {{r1=[[@{selected|d20}+[[@{selected|constitution_mod}]][CON]]]}} {{type=Ability}} |Intelligence,[[@{selected|intelligence_mod}]][INT]]]}} {{rname=Intelligence}} {{mod=[[[[@{selected|intelligence_mod}]][INT]]]}} {{r1=[[@{selected|d20}+[[@{selected|intelligence_mod}]][INT]]]}} {{type=Ability}} |Wisdom,[[@{selected|wisdom_mod}]][WIS]]]}} {{rname=Wisdom}} {{mod=[[[[@{selected|wisdom_mod}]][WIS]]]}} {{r1=[[@{selected|d20}+[[@{selected|wisdom_mod}]][WIS]]]}} {{type=Ability}} |Charisma,[[@{selected|charisma_mod}]][CHA]]]}} {{rname=Charisma}} {{mod=[[[[@{selected|charisma_mod}]][CHA]]]}} {{r1=[[@{selected|d20}+[[@{selected|charisma_mod}]][CHA]]]}} {{type=Ability}}}
SKILL CHECK (PC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
D 26d Stat Mods 1.12.2
@{selected|wtype}&{template:simple} @{selected|rtype}?{Ability|Acrobatics, +@{selected|acrobatics_bonus}@{selected|pbd_safe} ]]}} {{rname=Acrobatics}} {{mod=@{selected|acrobatics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|acrobatics_bonus}@{selected|pbd_safe} ]]}} |Animal Handling, +@{selected|animal_handling_bonus}@{selected|pbd_safe} ]]}} {{rname=Animal Handling}} {{mod=@{selected|animal_handling_bonus}}} {{r1=[[ @{selected|d20} + @{selected|animal_handling_bonus}@{selected|pbd_safe} ]]}} |Arcana, +@{selected|arcana_bonus}@{selected|pbd_safe} ]]}} {{rname=Arcana}} {{mod=@{selected|arcana_bonus}}} {{r1=[[ @{selected|d20} + @{selected|arcana_bonus}@{selected|pbd_safe} ]]}} |Athletics, +@{selected|athletics_bonus}@{selected|pbd_safe} ]]}} {{rname=Athletics}} {{mod=@{selected|athletics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|athletics_bonus}@{selected|pbd_safe} ]]}} |Deception, +@{selected|deception_bonus}@{selected|pbd_safe} ]]}} {{rname=Deception}} {{mod=@{selected|deception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|deception_bonus}@{selected|pbd_safe} ]]}} |History, +@{selected|history_bonus}@{selected|pbd_safe} ]]}} {{rname=History}} {{mod=@{selected|history_bonus}}} {{r1=[[ @{selected|d20} + @{selected|history_bonus}@{selected|pbd_safe} ]]}} |Insight, +@{selected|insight_bonus}@{selected|pbd_safe} ]]}} {{rname=Insight}} {{mod=@{selected|insight_bonus}}} {{r1=[[ @{selected|d20} + @{selected|insight_bonus}@{selected|pbd_safe} ]]}} |Intimidation, +@{selected|intimidation_bonus}@{selected|pbd_safe} ]]}} {{rname=Intimidation}} {{mod=@{selected|intimidation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intimidation_bonus}@{selected|pbd_safe} ]]}} |Investigation, +@{selected|investigation_bonus}@{selected|pbd_safe} ]]}} {{rname=Investigation}} {{mod=@{selected|investigation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|investigation_bonus}@{selected|pbd_safe} ]]}} |Medicine, +@{selected|medicine_bonus}@{selected|pbd_safe} ]]}} {{rname=Medicine}} {{mod=@{selected|medicine_bonus}}} {{r1=[[ @{selected|d20} + @{selected|medicine_bonus}@{selected|pbd_safe} ]]}} |Nature, +@{selected|nature_bonus}@{selected|pbd_safe} ]]}} {{rname=Nature}} {{mod=@{selected|nature_bonus}}} {{r1=[[ @{selected|d20} + @{selected|nature_bonus}@{selected|pbd_safe} ]]}} |Perception, +@{selected|perception_bonus}@{selected|pbd_safe} ]]}} {{rname=Perception}} {{mod=@{selected|perception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|perception_bonus}@{selected|pbd_safe} ]]}} |Performance, +@{selected|performance_bonus}@{selected|pbd_safe} ]]}} {{rname=Performance}} {{mod=@{selected|performance_bonus}}} {{r1=[[ @{selected|d20} + @{selected|performance_bonus}@{selected|pbd_safe} ]]}} |Persuasion, +@{selected|persuasion_bonus}@{selected|pbd_safe} ]]}} {{rname=Persuasion}} {{mod=@{selected|persuasion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|persuasion_bonus}@{selected|pbd_safe} ]]}} |Religion, +@{selected|religion_bonus}@{selected|pbd_safe} ]]}} {{rname=Religion}} {{mod=@{selected|religion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|religion_bonus}@{selected|pbd_safe} ]]}} |Sleight of Hand, +@{selected|sleight_of_hand_bonus}@{selected|pbd_safe} ]]}} {{rname=Sleight of Hand}} {{mod=@{selected|sleight_of_hand_bonus}}} {{r1=[[ @{selected|d20} + @{selected|sleight_of_hand_bonus}@{selected|pbd_safe} ]]}} |Stealth, +@{selected|stealth_bonus}@{selected|pbd_safe} ]]}} {{rname=Stealth}} {{mod=@{selected|stealth_bonus}}} {{r1=[[ @{selected|d20} + @{selected|stealth_bonus}@{selected|pbd_safe} ]]}} |Survival, +@{selected|survival_bonus}@{selected|pbd_safe} ]]}} {{rname=Survival}} {{mod=@{selected|survival_bonus}}} {{r1=[[ @{selected|d20} + @{selected|survival_bonus}@{selected|pbd_safe} ]]}} |Strength, +@{selected|strength_mod}@{selected|jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{selected|strength_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|strength_mod}@{selected|jack_attr}[STR]]]}} |Dexterity, +@{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{selected|dexterity_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} |Constitution, +@{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{selected|constitution_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} |Intelligence, +@{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{selected|intelligence_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} |Wisdom, +@{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{selected|wisdom_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} |Charisma, +@{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{selected|charisma_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} } @{selected|global_skill_mod} @{selected|charname_output}
Saves (NPC)OGL2.0:
(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:npc} @{selected|npc_name_flag} @{selected|rtype}+?{Save|Strength,[[@{selected|npc_str_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_str_save}]]]]}} {{mod=[[@{selected|npc_str_save}]]}}{{rname=Strength Save}} {{type=Save}} |Dexterity,[[@{selected|npc_dex_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_dex_save}]]]]}} {{mod=[[@{selected|npc_dex_save}]]}}{{rname=Dexterity Save}} {{type=Save}} |Constitution,[[@{selected|npc_con_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_con_save}]]]]}} {{mod=[[@{selected|npc_con_save}]]}}{{rname=Constitution Save}} {{type=Save}} |Intelligence,[[@{selected|npc_int_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_int_save}]]]]}} {{mod=[[@{selected|npc_int_save}]]}}{{rname=Intelligence Save}} {{type=Save}} |Wisdom,[[@{selected|npc_wis_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_wis_save}]]]]}} {{mod=[[@{selected|npc_wis_save}]]}}{{rname=Wisdom Save}} {{type=Save}} |Charisma,[[@{selected|npc_cha_save}]]]]}} {{r1=[[@{selected|d20}+[[@{selected|npc_cha_save}]]]]}} {{mod=[[@{selected|npc_cha_save}]]}}{{rname=Charisma Save}} {{type=Save}}}
Saves (PC)OGL2.0:(for this to work it requires the } character to be escaped out in the query, after you save the macro it 'un-escapes' the characters, the only fix is to re-escape or copy the code back in with the } escaped out with the })
@{selected|wtype}&{template:simple} @{selected|rtype}?{Save|Strength, +@{selected|strength_save_bonus}@{selected|pbd_safe}]]}} {{rname=Strength Save}} {{mod=@{selected|strength_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|strength_save_bonus}@{selected|pbd_safe}]]}} |Dexterity, +@{selected|dexterity_save_bonus}@{selected|pbd_safe}]]}} {{rname=Dexterity Save}} {{mod=@{selected|dexterity_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|dexterity_save_bonus}@{selected|pbd_safe}]]}} |Constitution, +@{selected|constitution_save_bonus}@{selected|pbd_safe}]]}} {{rname=Constitution Save}} {{mod=@{selected|constitution_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|constitution_save_bonus}@{selected|pbd_safe}]]}} |Intelligence, +@{selected|intelligence_save_bonus}@{selected|pbd_safe}]]}} {{rname=Intelligence Save}} {{mod=@{selected|intelligence_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|intelligence_save_bonus}@{selected|pbd_safe}]]}} |Wisdom, +@{selected|wisdom_save_bonus}@{selected|pbd_safe}]]}} {{rname=Wisdom Save}} {{mod=@{selected|wisdom_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|wisdom_save_bonus}@{selected|pbd_safe}]]}} |Charisma, +@{selected|charisma_save_bonus}@{selected|pbd_safe}]]}} {{rname=Charisma Save}} {{mod=@{selected|charisma_save_bonus}}} {{r1=[[@{selected|d20}+@{selected|charisma_save_bonus}@{selected|pbd_safe}]]}}}@{selected|global_save_mod}@{selected|charname_output}
Whisper (GM only as most characters can't select other tokens):
Attacks (NPC):
%{selected|repeating_npcaction_$0_npc_action}
%{selected|repeating_npcaction_$1_npc_action}
%{selected|repeating_npcaction_$2_npc_action}
%{selected|repeating_npcaction_$1_npc_action}
%{selected|repeating_npcaction_$2_npc_action}
Spell - Cantrip (PC or NPC)OGL2.0:
Spell - Non-Cantrip (PC or NPC)OGL2.0:
Replace the X with the level of the Spell
%{selected|repeating_spell-X_$0_spell}
i.e.:
%{selected|repeating_spell-1_$0_spell}
%{selected|repeating_spell-1_$1_spell}
%{selected|repeating_spell-2_$0_spell}
i.e.:
%{selected|repeating_spell-1_$0_spell}
%{selected|repeating_spell-1_$1_spell}
%{selected|repeating_spell-2_$0_spell}
Traits (NPC):
&{template:npcaction} {{name=@{selected|npc_name}}} {{rname=@{selected|repeating_npctrait_$0_name}}} {{description=@{selected|repeating_npctrait_$0_desc}}}
Reaction (NPC):
&{template:npcaction} {{name=@{selected|npc_name}}} {{rname=@{selected|repeating_npcreaction_$0_name}}} {{description=@{selected|repeating_npcreaction_$0_desc}}}
Legendary Actions:
![D&d stat mods list D&d stat mods list](/uploads/1/1/9/3/119382361/896531568.jpg)
/emas @{selected|npc_name} Attempts to recharge Whirlwind [[1d6>5]].
Formatted Spell Save DC:
These items require TokenMod to function:
Better Set Vision via a Query
New Version works with -5 for Darkvision and doesn't require any escaped characters
!token-mod --set ?{Vision|Torch, light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes|Hooded Lantern, light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes|Bullseye Lantern, light_radius#120 light_dimradius#60 light_angle#60 light_hassight#yes light_otherplayers#yes|Lamp, light_radius#30 light_dimradius#15 light_hassight#yes light_angle#360 light_otherplayers#yes|Candle, light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes|Darkvision, light_radius#60 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Darkvision (90'), light_radius#90 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Warlock Devil's Sight, light_radius#120 light_dimradius#=120 light_hassight#yes light_angle#360 light_otherplayers#no|No light source(Dusk), light_radius#120 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Fog, light_radius#200 light_dimradius#=5 light_hassight#yes light_angle#360 light_otherplayers#no|No light source, light_radius#5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no|Blinded, light_hassight#no light_angle#360 light_otherplayers#no}
Setup Token (NPC)OGL2.0:
It appears you can no longer pull HP as a value @{selected|hp} and @{selected|hp_max} doesn't appear to work anymore and @{selected|npcd_hp} is gone now - the only way to do this is to either manually set or setup your bar1 to hp_max in game settings.
!token-mod --set bar1_link| bar2_link| bar3_link| bar2| bar3|
!token-mod {{
--set bar2_value|@{selected|npc_ac}
--set bar3_value|[[@{selected|passive_wisdom}]]
--set name|'@{selected|character_name}'
--on showname
--on showplayers_name
--off showplayers_bar1
--off showplayers_bar2
--off showplayers_bar3
}}
!token-mod {{
--set bar2_value|@{selected|npc_ac}
--set bar3_value|[[@{selected|passive_wisdom}]]
--set name|'@{selected|character_name}'
--on showname
--on showplayers_name
--off showplayers_bar1
--off showplayers_bar2
--off showplayers_bar3
}}
Setup Token (PC)OGL2.0:
!token-mod --set bar1_link| bar2_link| bar3_link| bar1| bar2| bar3|
!token-mod {{
--set bar1_link|hp
--set bar2_link|ac
--set bar3_link|passive_wisdom
--set bar3_value|[[@{selected|passive_wisdom}]]
--set name|'@{selected|character_name}'
--on showname
--on showplayers_name
--on showplayers_bar1
--on showplayers_bar2
--on showplayers_aura1
--on showplayers_aura2
--on light_hassight
}}
!token-mod {{
--set bar1_link|hp
--set bar2_link|ac
--set bar3_link|passive_wisdom
--set bar3_value|[[@{selected|passive_wisdom}]]
--set name|'@{selected|character_name}'
--on showname
--on showplayers_name
--on showplayers_bar1
--on showplayers_bar2
--on showplayers_aura1
--on showplayers_aura2
--on light_hassight
}}
D&d Stat Mods 2
MONSTROUS HEROES, ARISE!
— New Options for 5th Edition Heroes --
Sometimes, heroes emerge from strange and forbidden places: the trackless deserts, deep oceans, magic-warped wastelands—even the crypts of the undead.
A dhampir swordswoman bares her fangs and impales a terrified foe on her blade! Her dust goblin companion drops from the shadows overhead and attacks with his spear while howling the names of alien gods!
Lightning begins to crackle around the jinnborn cleric’s mace, just as the sahuagin fighter, riding a gigantic shark, explodes from the underground lake…
D&d Stat Mods 2017
Unlikely Heroes gives you everything you need to play a monstrous adventurer in 5th edition. Its pages are packed with PC racial traits, history, ecology, names, and more for 8 new races:
- Derro
- Dhampir
- Dust Goblins
- Jinnborn
- Kijani
- Lamia
- Ramag
- Sahuagin
- 4 new backgrounds: Cannibal Headhunter, Prophet, Scavenger, and Seer
- Two new variant backgrounds, the Tinker and the Beggar
D&d Stat Mods Download
Take the path less travelled today!